media studies

media studies
student work 2012/14

Thursday, 10 December 2015

LESSON 125015: ARE YOU SENSITIVE

DESENSITISATION:

GENTILE:
n an experiment to determine the effects of violent video games causing physiological desensitization to real-life violence, participants played either a violent or non-violent video game for 20 minutes. After that, they watched a 10 minute video containing real-life violence while their heart rate and galvanic skin responses were being monitored. The participants who played violent video games previously to watching the video showed lower heart rate and galvanic skin response readings compared to those who had not played violent video games displaying a physiological desensitization to violence

Children are exposed to outlets of media more and more in their everyday lives.  The violent and inappropriate things that they see through these forms of media desensitize them and have a large negative impact on their everyday lives. Desensitization to violence is a subtle, almost incidental process which may occur as a result of repeated exposure to real-life violence, as well as exposure to media violence. Emotional desensitization is evident when there is numbing or blunting of emotional reactions to events which would typically elicit a strong response. Cognitive desensitization is evident when the belief that violence is uncommon and unlikely becomes the belief that violence is mundane and inevitable

The "hypodermic needle theory" implied mass media had direct, immediate and powerful effect on its audiences.
The mass media in the 1940s and 1950s were perceived as a powerful influence on behavior change.
Several factors contributed to this "strong effects" theory of communication, including:
- the fast rise and popularization of radio and television
- the emergence of the persuasion industries, such as advertising and propaganda
- the Payne Fund studies of the 1930s, which focused on the impact of motion pictures on children
- Hitler's monopolization of the mass media during WWII to unify the German public behind the Nazi party

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